Monday, 8 November 2010

More creature designs

Finalised centaur design, complete with facial study. I'm really happy with his over all anatomy, just got to do the female variation now.
They are built move for power than speed, and are excellent warriors. Their feet are very dexterous, and can be used to pick things up. They love to adorn themselves with piercings and tattoos, and the women will often braid their manes and tails.




Basic dragon designs I guess. Not much to say expect this was to really show the wing span and how it connects, and also potential different horn types.

Saturday, 6 November 2010

Byron

So here's an update on that really sketchy male character that I posted a few days ago. I'm really happy with how the design has gone, but I think colouring him might be quite a challenge.
He's one of several allies that you would gain within the game, but I'm unsure as of yet whether they would constantly follow the player, or if they would just be around on certain missions.



That's pretty much all for now until I can find my camera to upload the new drawings from my sketchbook.

Monday, 1 November 2010

Critters

Just some general creature shapes, body structures and scale. I actually did this ages ago, but totally forgot about it. Not much else to say really.

Allies

I've started designing allies that would aid you throughout the game. I've realised that I'm really lacking in male characters. This is because I've been avoiding drawing them (not consciously) because I struggle with them so much. So it's going to be another thing to force myself into doing, which I'm actually looking forward to.
I'd love to create a really strong designs for male characters, both human and non.

So yeah, below is a really, really rough sketch that I started last night. His clothes are very mismatched and quite warn down. There is something about his image that is really bothering me, and I think it's because the style of clothing is quite commonly used at the moment. I'll keep messing around with the design though, and hopefully something will come from it.



Yeah, I know, yet another female character. This time its a revamped character of mine called Morrend. She, and others like her, fit into this world perfectly. They suffer from Magik poisoning which is slowly altering and changing their bodies and nature. The radiation spreads around their body, changing their cell structure and forming armored scaling. They have formed a clan and are known to be fantastic warriors.
Morrend is not technically blind in that eye, rather, as the mutation spread along the body and up to the face, the eyes become excruciatingly sensitive to light.



This is just a typical female warrior, showing common body armour and scaling. I'll have the male version sorted soon.

More creature designs

I've decided that for the rest of this term that I want to work on an encyclopedia of sorts. Like the books you get on wildlife, I want to illustrate and detail about different creatures that would be seen and found through out the game.
So before I start, I've been quickly sketching different creatures in order to use for this part of my project. I now need to narrow it down and choose which creatures I'm going to feature which will be done very soon.

Image 1: Trying to move away from "pretty" creatures, which I think I've succeeded with these ugly guys.


Image 2: Another centaur design- trying to get a creepier looking going here by replacing the stereotypical hooves with human hands and feet. I know there are major anatomy flaws in this image, but I like the basic idea. I also think that these guys could be used as allies within the games, and would live in tribes.



Image 3: Because my hand writing isn't readilbe - "The very top drawing was inspired by shapes in coulds. I really liked the forms so I developed them further into two different species. I get the feel that they would be pack or herd animals, and would be quite a common sight.



Image 4: Top annotation- "Definitely a carnivore, it would be solitary apart from breeding season. the large tail would be used to signal body language to others of its kind. an ambush predator, it would rely on its power and weight to bring prey down."
Bottom annotation: "A predatory wyvren, huge wings would allow it to ambush its prey from above.

Expressive portrait practice

I decided to do some expression practices as I seem to draw the same expression over and over again. I'm going to do a few more of these and hopefully they'll start to improve. I did use reference, but I'll have to link to it later as I'm on a different PC to usual.



And this is just another quick portrait practice using a few different tutorials. I used the middle expression from the above image as a base. This is no where near done, but I needed to take a break from it and though I would just post my progress. Trying to aim for a more realistic style here, which I think I'm semi achieving.

More sentient mutants

Here are a couple more pages from my sketch book. As you can see they're mainly more sentient mutant designs, with a centaur type species thrown in.
The image below is just a couple of doodles I did to try and explore different possible body types and builds that you might see in these mutants. These two wouldn't be able to function particularly well, especially poor snake man.



I ended up really liking the two ideas here. The centaur guy I've decided to develop into a species, and the other into a character.



Which is where this image came from. I named her Ausra, and she would be a very gentle and quiet character that you could interact with when visiting Nurzhan's settlement. She obviously was melded with a deer or some such creature, which has resulted in very elongated anatomy and features. Ausra is more functioning that a lot of the others, but still suffers with pain and can move only slowly. This character would posses a great knowledge of herbs, and you could purchase these from her in order to create stronger health and healing potions.



Trying to force myself into drawing head on portraits of people as I've always had problems with symmetry and making things look even, resulting in me avoiding it as much as possible. But yup, I'm trying and hopefully my front on portraits will start to improve.