Right, even though I have this else where, I thought it would be a good idea to stick my to do list up on here. The more places I can see it the better I guess.
Designing stage (Ongoing throughout the year) This part of the project will span the whole year and is something I will carry on with in the background.
* Main character design- Aimme (Done)
* Companion creature designs-
Earth (Done)
Fire (Done)
Water (Done)
Air (Needs to be redesigned)
* Mutant designs-
Lesser mutants (Done)
Giant mutants (Done)
Sentient mutants (Done)
* Creature designs-
Humanoids (Done)
Land creatures (Done)
Flying creatures (Started)
Sea dwelling creatures (Started)
Insects
* World layout-
Map
Cities
Civilisations and their dress codes (Started)
* Environments-
Forest/woodland (Started)
Jungle
Desert/wastelands
Ice wastelands
Coast
Mountainous
Destroyed cities
* Weaponry-
Close range
Long range
Projectile
* Enemies-
Main antagonist (Started)
High priests
Priests
General followers (Started)
First major part of project (From now until the 10th January)
* Digitally render 2-4 large, fully detailed pieces that illustrate a range of environments with/without creatures that could be found. The aim is to improve my sense of lighting and composition.
Attempt to model in zBrush (From 11th January-10th February)
* Experiment and learn how to use zBrush (download trial version).
* Create at least 1 decently rendered creature model
Second major part of project (From 11th Feburary onwards)* [At least] 6 digitally rendered concept art pieces, painted to the best of my abilities. The aim of which is to: improve my ability to render anatomy, composition and lighting, as well as create drama and atmosphere in each piece. Each painting will demonstrate the development and evolution of Aimme and her companion critter, as well as portray the various environments and the creatures found within.
Research to be conducted (Research to begin with the start of Term 2) This will be in a separate sketchbook.
* Research into mutants
-Mutant designs in films
-Mutant designs in games
-Real life mutations in humans and animals
* Research into botanical drawings
* Research into drawing methods
-Learn perspective
-Learn how to light a scene properly
-Learn how to improve composition
* Research into concept artists
* Reference as many different environments as I can (Create a resource folder of own photographs).
That's it for now, but I'm sure I'll think of more things to add, although I'm sure this is more than enough to keep me occupied for the rest of the year o.O
Huge post is huge....